Sep 272014
 
HFS

“…if not now, then when?”, asked Emma Watson, in a speech she gave at the United Nations Headquarters in New York City last Saturday. Surely, the quote is one that many of us have heard in our lives, one that is meant to foster courage in the face of fear and uncertainty, to prompt a feeling of personal responsibility when presented with an imposing task. Watson, the UN Women Global Goodwill Ambassador, introduced the quote near the end of her speech, when she admitted that she had been quite nervous prior to her speech.

And why shouldn’t she be nervous? As a graduate of an International Relations program, the prospect of giving a speech at the UN is simultaneously exciting and incredibly intimidating one. But, in such a situation, my nervousness would stem only from the pressure I placed on myself, whereas Watson was likely nervous for additional, more serious reasons. She was introducing a UN campaign called HeForShe - “A Solidarity Movement for Gender Equality,” and if you have already read Mystie’s and/or Cassi’s posts on TLo42, or, really, if you have been following the news at all for the past few weeks, then you know that it is a frightening time for women. Hackers recently stole and released personal, nude photos of several prominent female celebrities; Anita Sarkeesian was forced from her home after receiving death threats for, well, doing nothing wrong at all (I refuse to craft a sentence that even begins to describe a “rationale” for these threats); several of Sarkeesian’s supporters have been similarly targeted. And, of course, this does not even include the sexual abuse and discrimination women continue to experience on a daily basis. Plain and simple, women are, at the very least, not afforded the same opportunities as men anywhere in the world. At worst, they are explicitly denied basic human rights. Sadly, as Watson noted in her speech, “No country in the world can yet say that they achieved gender equality.” Indeed, Watson’s deeds did not go unpunished. She, too, was threatened with a leak of personal nude photos (and, no, the fact that the stunt may have been fake does not diminish the meaning of the underlying threat).

This reality is why another quote Emma Watson used in her speech is so important to me: “Statesman Edmund Burke said all that is need for the forces of evil to triumph is for good men and women to do nothing.” All I have to do to allow the denial of human rights to women to continue is to do nothing. Combined with her questions of “If not me, then who?” and “If not now, then when?”, the quote has provided an incredibly strong motivator for myself and men around the world to take this opportunity to speak out, stand up, and offer our support in the fight to secure an equal future for men and women alike.

There can no longer be any question as to who this issue affects or involves, either. Watson extended what she called a formal invitation to men to participate in the conversation, explaining that “men don’t have the benefits of equality, either.” And while I’m not personally inclined to complain about the male sex lacking in equality in the face of recent events, I’d be flat-out lying if I said that I hadn’t taken notice of the cultural norms affecting men, as well: we are supposed to be strong – even aggressive – and keep our emotions in check, to mention only a small subset of the cultural pressures men face. And as Watson so rightfully said, this has an immediate consequence of shaping the norms that affect women.

In the past, I struggled with identifying the best way to get involved and show my support for women’s rights, other than to continually try to participate in conversations that make me consider the topic on a regular basis; thanks to my wife and the wonderful friends we have that make up TLo42, these conversations usually crop up often enough to meet that requirement. But I recently realized that the current climate in gaming and the world in general, as caustic as it may be, demands only the simplest action as a first step – and I’ll leave it to Slate writer Phil Plait to put it in words (emphasis mine):

This isn’t about [loathsome knuckle-dragging Men’s Rights Advocates and their ilk]. It’s about women, and men supporting them. It’s about all of us. And doing this isn’t white-knighting, it isn’t mansplaining, and it isn’t weak, or unmanly. It is, quite simply, doing what’s right and standing up for others.

I have no claim to solutions for these problems; I cannot hope to know how to stop the hatred and violence and oppression and othering of women on the Internet and in the world.

But I know how to stand up for my friends. I know how to write, and how to make myself heard. And I can hope that other men will do this as well, because while I don’t know the whole solution, I know a part of it, a significant part of it, is just showing that we are listening, that we care, and we want to help.

And that’s why I stand with Emma Watson.

I, too, intend to do what’s right. I, too, am going to stand up for others. I, too, stand with Emma Watson. And Anita Sarkeesian. And women everywhere. And I stand with the 148, 137 other men who have already visited heforshe.org (at the time of my commitment) and resolved to support them. That’s one of the most beautiful things about HeForShe: it’s so simple. So, my fellow men and boys, make yourself heard, be counted as a HeForShe, as I have:

HeForShe

 

The fight will go on, probably, sadly, for years to come. But this is where we make our initial stand. Click the picture above to head over to heforshe.org. Because, if not you, then who? If not now, then when?

Sep 262014
 

When news first broke of the massive amounts of celebrity nude photos leaked, a friend made an interesting point to me:

If this had happened even just a few years ago, all that would have happened is everyone would have brushed it off. Some would have snached up tabloids in line at the grocery store and really no one would have thought twice about it. Now we’re discussing violation of privacy and women’s rights.

What’s changed?

Recently, video games had a really, really tough week. Anita Sarkeesian – creator of the blog Feminist Frequency and a video series called Tropes vs. Women in Video Games, released a video discussing the use of of woman–and violence against women–as backgrounds or plot drivers in video games. For this she was was abused online, threatened and forced out of her home by said threats. Along the same lines, many video game developers, writers and various people in the industry were and are facing similar treatment.

But why are we talking about this now?

Haven’t video games have always been like this? Isn’t this what makes media what it is? Why should we change something that has worked for years?

The short answer, of course, is because I think we can do better than that.

There has been a lot of talk about whether Sarkeesian and others were right or wrong in their arguments, whether sexsism in video games or media exists, whether this abuse is a real issue, is being overblown, or worse – threats against these women are being faked. (update, in this case I don’t mean threats like releasing nude photos are faked, because apparently in that case they were, but people expletive twitter attacks were faked or photoshopped.)

Yet the positive side to all this and what’s important and what’s different from those few years ago is that we’re talking about this. People are standing up and saying we can do better than this.

Not only do I feel this is important for the progression of woman in the field of video games or the media, but for the actual mediums as well. It’s easy to make the argument that we get video games that uses classic tropes that are just fine using classic video game tropes. But by thinking outside the box and challenging the status quo, maybe we can get a better video game.

But change is difficult, and to make this change, we’re going to have to go through a lot more push back and a lot more trolls. In an article regarding this topic, in an opinion article by polygon, writer Chris Plante points out:

“One side [of this argument] has folded its arms, slumped its shoulders while pouting like an obstinate child that has learned they are getting a little brother or sister but wants to remain the singular focus of their parents’ affection.”

There will probably always be the argument that this isn’t really an issue. That without these women tropes in video games the storylines wouldn’t be the same (who will the hero save if not the damsel in distress?). That women should just deal with it, because that’s life.

But why not do better? We can say forget that and make a better story line. We can find a better way to promote our case than through the the promise of naked women.

All of this will be better if nothing else because it challenges us to not be lazy. To think outside the box instead of falling back on these tropes because they’ve been done before, because they’re easy.

Whether or not you agree with Anita, Emma Watson or others trying to change things and their opinions, you should be supporting the idea of trying to raise the bar.

In the case of Sarkeesian, it should be important to note that her video isn’t asking much of video games. She’s not saying video games shouldn’t touch these themes or they should stay away from them. She simply asks them to just take a step back and try to look at things a little more critically.

“Now–to be clear–I’m certainly not saying stories seriously examining the issues surrounding domestic or sexual violence are off limits for interactive media. However, if game makers do attempt to address these themes, they need to approach the topic with the subtly, gravity and respect that the subject deserves.”

So join us, let’s give this subject the respect it deserves.

Let’s raise the bar.

Let’s change the conversation.

Sep 222014
 

I was checking all my social media during my lunch today, ’cause that is what you do in 2014 and I came across this in my News Feed.

why would we even be surprised anymore?

why would we even be surprised anymore?

And I got mad. Not just irritated, or slightly perturbed, but enraged. Just yesterday I was sharing the beginning of this story: Emma Watson speaks out at the UN that feminism isn’t a dirty word and it’s for everyone. She has started a campaign entitled “HeForShe” encouraging men to take part of the fight. [It’s getting pretty heavy holding it up by ourselves over here.] I was impressed and proud that Emma had taken and put a very public face on an issue that we have been fighting over here in the Nerd World for way way too long.

And guess what happened. She got the same treatment (albeit fairly mild compared to some) that anyone speaking up against misogyny in gaming has gotten. They couldn’t attack her argument because their logic sounds a little like “Women shouldn’t talk. Just let us covet and hate women as much as we damn well please. Oh, and give us sex when we are nice to you/want it.” So, they attack her personally. For Emma Watson this first threat is to expose her (literally) in a way that makes anyone feel vulnerable. For Anita Sarkeesian (www.feministfrequency.com) it was exposing her in the way of ruining her anonymity on the web by threatening her home and the people she cares about.

And I’m fucking tired of it. I’m taking a stand. The League of 42 is taking a stand. This is no longer an issue that we can sit on the sidelines and let other people fight for us. This is getting to be a “You are with us or against us” issue because sitting around letting anyone attack Emma or Anita is letting them attack us. Letting them beat down the people who are fighting this fight for us.

According to “The Science of Happiness”, it takes 5 positive things to erase 1 negative one in your dealings with people. So, Anita, Emma, here’s hoping that the 5 of us standing with you silences 1 of the trolls you are fighting.

Aug 302014
 

Russ Frushtick, one of my favorite writers at Polygon, a gaming website, has recently announced he’s leaving. In honor of that, here is what you should be listening to today: The Besties.

The Besties is a podcast put on by the Polygon network – it stars Polygon editors Justin Mcelroy and Chris Plante, and writers Griffin Mcelroy and Russ Frushtick. They are, as they put it in every show, 4 best friends who pit their favorite games against each other in a battle royale for the best game of the week, month, or year (although the format has changed somewhat in the later episodes).

To really get into what this show is and what it’s like, it’s best to first establish what it’s not:

Who this podcast is not for:

People looking for hard-hitting game news

They don’t really talk about news in this podcast. If it’s near a expo or a con they’re attending, you might get more – however it’s mostly about the games. Even then, when they’re picking new games of the week to play – that can be a very liberal description.

People who hate banter. And Fun.

These are four guys shooting the shit. They talk about games, but very casually. They’re not getting super in-depth in most of these games, for the most part, with some exceptions, especially for the ones they’re really excited about. Some weeks they even pick games they hate. That being said, they’re here to talk about games and banter – and have you join in on the fun.

People who hate mobile games.

Listen, a lot of the new games these guys are playing are games they can’t talk about. And by trying to stick to a new game every week rule, a lot of mobile games come up.

With that out of the way, you can now be less shocked if you load up this podcast and they’re screaming at each other or talking in vampire voices. Also, we can go over…

Who this podcast IS for:

People who love banter. And Fun.

As I’ve mentioned before, these are four guys talking about video games, bantering and generally making entertaining jokes and commentary.

I love it because I feel like I’m sitting in a room of my own four friends. This is how we banter about games. The friendship rings through in some awesome chemistry. They rag on each other the way my friends and I rag on each other. And when one of them makes a semi-dumb yet charming joke you find yourself laughing along with them because, well it’s just four friends.

But there is some meat there too. In addition to all the banter, these guys have some very insightful things to say about the games they’re playing along with some fair critiques.

People who want to hear weird voices.

I mean it get’s weird in there. Who knows why they appear, who knows where they come from, who knows if they might be mildly offensive, but they’re charming and a fun element to the show. Notable mentions are world-renowned indie developer Jean Baptiste and New York Giraffe.

People looking for a new side game to pick up.

If you’re keeping up with most game news, my guess is you’re already playing the newest of the new or are keeping up with the hottest game out there.

This podcast is great go-to for me for games outside of that. Through it I hear about games I may not have heard of that have come out.

Also, If I’m just looking for a mobile game to play on the side, or want to pick up a new game for my vita – this is a great resource for it as well. I’ve discovered a lot of games I wouldn’t have picked up previously with the massive amount of work and articles keeping up with the newest games releases.

So, in short, this is a great little podcast to listen on your morning commute or during work. It’s fun, it’s light, it’s got a lot of great banter and weird characters as I’ve mentioned. It’s only 30 minutes long so it’s pretty bite sized and who knows – you might find a new game to play and a new bestie to hang out with.

Jan 012014
 

The Nerdist

An obvious contender, The Nerdist continues to be fantastic. Chris Hardwick seems to strike gold with nearly every one of his endeavors, and I would nearly have included @Midnight, his Jeopardy-esque variety show, on this list had Agents of S.H.I.E.L.D. not blown me away. Hardwick manages to develop a rapport with all of his guests that would suggest they are friends outside of the recording studio, and the incredible humor that develops provides corroborating evidence. Hardwick hasn’t forgotten the “nerd” in Nerdist, either, which makes including the podcast on this list that much easier.
— Joe